![]() So begins the palsying choice of life on the range. Higher difficulty simulates the modern agricultural experience, with heavy debt and a soft commodities market paying so little for non-factory farming that you’d swear Murray Goulburn were credited. Difficulty dictates just how complicated the horticultural cycle will be, with lower levels not scarifying crops or starting amid trying economic circumstances. In a carefully-managed crawl, a player might spend the first few seasons merely vacillating between his or her (yeah, male and female farmer models available) starter plots. Plots require adequate preparation, crops and livestock require adequate care. ![]() There’s always waste management if muck is a sole indication of hard work, but the visual indication of a hard day’s effort is satisfying nonetheless. Haulers track lines of dirt across sealed road and poured concrete, increasing the filth with every rotation. Tractors come away from a day in the field caked in mud. It’s not SpinTires-level interaction, and dare I imagine extreme mudding between the lumber yard and collecting eggs, but there’s enough visual impact between player and place to sell the rural relationship. Machines respond in sympathy to suspension, tires independent and adjusting to the terrain and vehicle weight. There’s also a robust physics model at play, too. They all feature a serviceable amount of complexity, delightfully modeled and appropriately animated. Interiors across the seventy-plus operable vehicles are true to their real-world counterparts. If you’ve any affinity for agricultural machinery, from the smallest trailers to the biggest headers, this is essential fare. Simulations of this ilk aren’t new, and while we all cut teeth on terminally-niche tycoon titles, it was only recently that technology could support really doing the physical hardware justice. ![]() These competent, feature-rich products made huge leaps in providing solid experiences from crucial, yet relatively unexplored industries. It was thanks to Giants and the likes of Euro Truck Simulator‘s SCS Software that the rightly laughable cycle of German sweatshop-tier “simulators” was broken, at least to highlight we weren’t all crazy for clip-prone non-events like Street Cleaning Simulator. Such is the perceived state of the simulator scene that, at least until a few years ago, excitement for something like Farming Simulator 17 would be misinterpreted as cheeky, wink-laden irony. Begin to select trunks from the strewn lumber and manoeuvre them onto the bed. Power up the claw, acclimate to the controls that differentiate clamp rotation to grip and extension. Clamber aboard the sufficiently-sized trailer and drop the support jacks. Park between the felled logs, stripped and segmented by the now-silent Sampo Rosenlew HR46, logging head taut from its articulated boom. Reverse off the sealed road, maintaining careful control of the Palfinger crane to avoid inconvenient jack-knifing.
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